Some characters are also allies and will fight on your behalf. There's also some built-in beefs between bikers, meaning they'll attack you. While there's no discernable feats or stats to define them, they have varying basic bikes between the roster and a few start of with certain weapons. One of the changes to this game is the it now has characters that you can select. I'd say the 3DO is the version of choice.
It was ported a year later to the Sega Saturn, PC, and the PlayStation, but I don't think these versions offered any significant enhancements, making it feel more dated. As years went on and I started to catalogue games and talk about them, I just started calling it Road Rash '94 to separate it from the first. Released in 1994 initially for the 3DO, this game would simply be called "Road Rash".
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Not to take anything away from it, it still plays fine, just not quite that punch to progress the series further than it where it currently was. There's some differences, but it's essentially MORE Road Rash that you've played before, but with polygonal textures and some awesome licensed music. With the fifth generation on the way and at the time a wave of consoles like the CD-I, Atari Jaguar, and the 3DO looking to box with Nintendo and Sega for a piece of that gaming pie, would Electronic Arts find a way to reinvent this racer series into something revolutionary? The sequels tweaked some features, added split screen two-player, but never really took a considerable leap forward through three entries. For three entries, Road Rash was known for its gritty soundtrack and speedy gameplay. It was also reviewed here on Retro Reboot. I always looked at the 1991 Road Rash game as a rebellious cousin to Yu Suzuki's Hang-On, the arcade classic from 1985. The Road Rash series had previously been mostly available across the Sega line of consoles.